I am an engineer and software developer in robotics and automation. I specialize in planning and fusion of hybrid multi-sensor systems for three-dimensional artificial perception.
I operate Logick Workshop, where I design custom electronics and embedded software with partners in various niche industries.
I received my Ph.D. in Electrical and Computer Engineering at the University of Windsor in 2012. I worked in the Advanced Control Systems Laboratory, researching 3D and multi-camera computer vision, under the supervision of Dr. Xiang Chen.
I am an open source software developer. I have worked on Visual, a 3D graphics module for Python with a friendly API, and Thousand Parsec, a framework for turn-based space empire building games, and contributed to a number of other large projects. I also maintain several smaller projects.
My other interests include science in general, space exploration, mathematics, logic, philosophy, surrealism, nature, film, music with a beat, ancient history, science fiction, wordplay, footbag, Shakespeare, beer, hardware hacking, and information freedom.